Unreal Engine for archviz (interior)

Level
Course duration

32 hours over a period of 1 month

Chapter

10

Who is this course for?

For designers, architects, and 3D modelers

Here, you will learn Unreal Engine to create impressive visual effects, realistic materials, textures, and animations, increasing your demand in the market and allowing you to take on more exciting projects.

about course

In this Unreal Engine course, you will learn how to create stunning photorealistic architectural visualizations using the latest features and tools available in Unreal Engine.

Course content

Chapter 1.0

file preparation (updated)

Chapter completion time
1 week
modules
7
DESCRIPTION

To achieve the best results in Unreal Engine, you need to prepare your models and unwraps correctly. In this section, you will acquire the necessary knowledge for transferring architecture from 3D Max (or other 3D packages) to Unreal Engine 5.

MODULES

1.1 Measurement Units, Scene Optimization
1.2 Texture Mapping, Material ID’s
1.3 UV Channels, Unwrap
1.4 Pivots
1.5 Model Optimization
1.6 Exporting to Unreal Engine
1.7 Datasmith: What, When, and Why?
1.8 Floor Generator and Multitexture export

Chapter completion time
1 week
modules
7
Chapter 2.0

Unreal Engine 5 interface

Chapter completion time
1 week
modules
6
DESCRIPTION

In this technical part of the course, you will become familiar with the interface, understand how Unreal Engine works, customize it to your preferences, and create your first project.

MODULES

2.1 Installing Unreal Engine 5
2.2 Creating a project
2.3 Interface
2.4 Real-time rendering theory
2.5 Geometry import and project organization
2.6 Editing geometry within UE5 (Mesh editor)
2.7 Moving and deleting assets without errors

Chapter completion time
1 week
modules
6
Chapter 3.0

Lightning

Chapter completion time
1 week
modules
10
DESCRIPTION

Lighting is the foundation of a realistic image. In this section, we will cover lighting sources, lightmaps, settings, and baking to achieve the most realistic results.

MODULES

3.1 Light Sources
3.2 Lightmaps
3.3 Lighting Configuration Process
3.4 GPU Lightmass
3.5 Luoshang GPU Lightmass
3.6 CPU Lightmass
3.7 Volumetric Lightmaps
3.8 Lighting Scenarios
3.9 Post Process Volume (PPV)
3.10 Reflections. Settings and Types

Chapter completion time
1 week
modules
10
Chapter 4.0

Materials

Chapter completion time
1 week
modules
12
DESCRIPTION

In Unreal Engine, creating materials is somewhat different from what we’re used to in typical 3D software. In this section, we will learn how to create various types of materials that you can use in your future projects.

MODULES

4.1 Creating Materials in UE
4.2 Master Material
4.3 Material Instances
4.4 Creating a UV Master Material
4.5 Working with Material Instances
4.6 Creating a Masked Material
4.7 Creating Transparent Materials
4.8 Creating Decals
4.9 Creating Emitting Materials
4.10 Creating Fabric Materials
4.11 Creating Light Functions
4.12 Creating Displacement Materials
4.13 Creating Curtain Materials

Chapter completion time
1 week
modules
12
Chapter 5.0

Asset libraries and their migration (updated)

Chapter completion time
1 week
modules
3
DESCRIPTION

In Unreal Engine, there are numerous resources available, both paid and free assets. In this section, we will explore how to work with Quixel Bridge, the Epic Games Marketplace, and other resources for assets.

MODULES

5.1 Assets migration
5.2 Quixel Bridge
5.3 Adding assets from marketplace
5.4 FAB (new)

Chapter completion time
1 week
modules
3
Chapter 6.0

Ray Tracing

Chapter completion time
1 week
modules
3
DESCRIPTION

What is ray tracing with modern video cards. Enable, detailed settings, optimization, Path Tracing.

MODULES

6.1 Enabling Ray tracing
6.2 Setting up Ray tracing (optimization, console commands)
6.3 Path tracer

Chapter completion time
1 week
modules
3
Chapter 7.0

Animation & cameras

Chapter completion time
1 week
modules
7
DESCRIPTION

After completing work on lighting and materials, we will learn how to set up cameras, animate them, and render out videos and images using the Movie Render Queue.

MODULES

7.1 Cinematic Camera Actor
7.2 High-Resolution Screenshots
7.3 Camera Animation
7.4 Regular Video Output
7.5 Movie render queue
7.6 High-Quality Screenshots with MRQ
7.7 Creating a Video in Davinci Resolve

Chapter completion time
1 week
modules
7
Chapter 8.0

Programming, packaging, and menus

Chapter completion time
1 week
modules
9
DESCRIPTION

After all the work is done, our project needs to be packaged, menus need to be added for convenience, and interactivity needs to be implemented, such as changing materials on objects, turning on the TV, and adjusting lighting options.

MODULES

8.1 Collisions
8.2 Adding a character
8.3 Creating a menu
8.4 Changing lighting scenarios
8.5 Turning lights on/off
8.6 Changing materials
8.7 Turning on the TV with sound
8.8 Opening doors
8.9 Project packaging
8.10 Tap water

Chapter completion time
1 week
modules
9
Chapter 9.0

Lumen, Nanite

Chapter completion time
1 week
modules
2
DESCRIPTION

Revolutionary lighting and geometry rendering systems in Unreal Engine 5. We will delve into the basics of working with Lumen lighting and the translation of geometry into Nanite.

MODULES

9.1 Lumen Lighting System
9.2 Nanite Geometry Visualization System

Chapter completion time
1 week
modules
2
Bonus

VR – virtual reality

Chapter completion time
1 week
modules
7
DESCRIPTION

It’s time to get acquainted with virtual reality headsets, transfer our project to VR, and refine interactivity, taking into account the possibilities of immersive environments.

MODULES

b.1 Getting to Know the VR Headset and Connection
b.2 Adding VR Template
b.3 Optimization
b.4 Start Menu
b.5 Exit Menu, Changing Lighting Scenarios
b.6 Turning On/Off Lights
b.7 Changing Materials

Chapter completion time
1 week
modules
7

Bonuses

At the end of the course, you can receive bonuses.

How to do it? It’s very simple! Send us visualizations of your coursework, and we’ll feature them in the student work gallery on the academy’s website. In return, you’ll receive bonuses.

Chapter 10.0 VR – Virtual reality
Manhattan apt.

Baked lightning + RTX Reflections

Alples Bedroom

Baked lightning + RTX Reflections

Volkonsky interior

Lumen + Lumen Reflections

Unreal Engine for archviz (interior)

self-learning

$ 400
buy course

COURSE PROGRAM CONSISTS OF:

  • 9 chapters
  • 70 videos
  • 9 hours of content
  • certificate*
  • Live webinars: Schedule upon Purchase

*After the academy receives the completed visualization work from the student

Learning with Video and Course Author Support

$ 600
buy course

COURSE PROGRAM CONSISTS OF:

  • 10 chapters
  • 78 videos
  • 9+ hours of content
  • 3 bonus scenes*
  • certificate*
  • Live webinars: Schedule upon Purchase
  • A closed support group where the course author answers questions
  • Personal video responses to questions.

*After the academy receives the completed visualization work from the student

Individual Learning with the Course Author

$ 1500
buy course

COURSE PROGRAM CONSISTS OF:

  • 10 chapters
  • 78 videos
  • 9+ hours of content
  • 3 bonus scenes*
  • certificate*
  • Live webinars: Schedule upon Purchase
  • A closed support group where the course author answers questions.
  • Personal video responses to questions
  • 5 individual video calls with the course author
  • Individual chat for answering questions.

*After the academy receives the completed visualization work from the student

FOUNDER & TEACHER

Hello, my name is Volodymyr.

At the age of 10, I met 3D Max for the first time, marking the beginning of my journey in 3D graphics. Studying architecture at university, my passion for 3D evolved into architectural visualization.

I’ve been in the industry for over 15 years. However, fueled by a love for continual learning, in 2017, I got acquainted with Unreal Engine. Architectural visualization in UE was a novelty, with no courses available; I had to learn on my own.

In 2020, I became a certified Unreal Engine instructor. Constantly taking new courses, I understand the challenges students face because I encounter them myself. They say I have a knack for explaining things well 🙂 That’s why I decided to launch my own courses, ensuring students have no lingering questions after completing them.

Start learning

Why should you choose our academy?

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The course material is presented in the most understandable way, using simple language and explanations of complex aspects with the help of diagrams and straightforward examples.

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During the learning process, it is essential to have the opportunity to receive timely assistance. That’s why in our closed group, you can ask questions, share experiences, and simply study the material together in real time.

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To attend the training, you don’t need to reside in a specific city or physically go to a training center every time. The course is designed exclusively for online learning!

Learning results

After completing the Unreal Engine course, every student will be able to independently create a project from scratch, utilizing both basic options and advanced features.

You will learn how to professionally prepare files, models, and unwraps to achieve the best results in Unreal Engine.

Here, you will understand how Unreal Engine works and how to configure it for comfortable and productive work.

You will learn about lighting, its configuration, and baking lights to achieve the most realistic results. You will also understand the basics of working with Lumen lighting, geometry rendering in Unreal Engine 5, and transferring geometry to Nanite.

You will learn to create various types of materials that you can use in your future projects.

You will gain knowledge about ray tracing using modern graphics cards and acquire the skills to configure and animate cameras.

You’ll be able to package your project, add menus for convenience, and incorporate interactivity through various dynamic elements.