Here, you will learn Unreal Engine to create impressive visual effects, realistic materials, textures, and animations, increasing your demand in the market and allowing you to take on more exciting projects.
Course content
Chapter 1.0
file preparation (updated)
Chapter completion time
1 week
modules
7
DESCRIPTION
To achieve the best results in Unreal Engine, you need to prepare your models and unwraps correctly. In this section, you will acquire the necessary knowledge for transferring architecture from 3D Max (or other 3D packages) to Unreal Engine 5.
MODULES
1.1 Measurement Units, Scene Optimization
1.2 Texture Mapping, Material ID’s
1.3 UV Channels, Unwrap
1.4 Pivots
1.5 Model Optimization
1.6 Exporting to Unreal Engine
1.7 Datasmith: What, When, and Why?
1.8 Floor Generator and Multitexture export
Chapter completion time
1 week
modules
7
Chapter 2.0
Unreal Engine 5 interface
Chapter completion time
1 week
modules
6
DESCRIPTION
In this technical part of the course, you will become familiar with the interface, understand how Unreal Engine works, customize it to your preferences, and create your first project.
MODULES
2.1 Installing Unreal Engine 5
2.2 Creating a project
2.3 Interface
2.4 Real-time rendering theory
2.5 Geometry import and project organization
2.6 Editing geometry within UE5 (Mesh editor)
2.7 Moving and deleting assets without errors
Chapter completion time
1 week
modules
6
Chapter 3.0
Lightning
Chapter completion time
1 week
modules
10
DESCRIPTION
Lighting is the foundation of a realistic image. In this section, we will cover lighting sources, lightmaps, settings, and baking to achieve the most realistic results.
MODULES
3.1 Light Sources
3.2 Lightmaps
3.3 Lighting Configuration Process
3.4 GPU Lightmass
3.5 Luoshang GPU Lightmass
3.6 CPU Lightmass
3.7 Volumetric Lightmaps
3.8 Lighting Scenarios
3.9 Post Process Volume (PPV)
3.10 Reflections. Settings and Types
Chapter completion time
1 week
modules
10
Chapter 4.0
Materials
Chapter completion time
1 week
modules
12
DESCRIPTION
MODULES
4.1 Creating Materials in UE
4.2 Master Material
4.3 Material Instances
4.4 Creating a UV Master Material
4.5 Working with Material Instances
4.6 Creating a Masked Material
4.7 Creating Transparent Materials
4.8 Creating Decals
4.9 Creating Emitting Materials
4.10 Creating Fabric Materials
4.11 Creating Light Functions
4.12 Creating Displacement Materials
4.13 Creating Curtain Materials
Chapter completion time
1 week
modules
12
Chapter 5.0
Asset libraries and their migration (updated)
Chapter completion time
1 week
modules
3
DESCRIPTION
In Unreal Engine, there are numerous resources available, both paid and free assets. In this section, we will explore how to work with Quixel Bridge, the Epic Games Marketplace, and other resources for assets.
MODULES
5.1 Assets migration
5.2 Quixel Bridge
5.3 Adding assets from marketplace
5.4 FAB (new)
Chapter completion time
1 week
modules
3
Chapter 6.0
Ray Tracing
Chapter completion time
1 week
modules
3
DESCRIPTION
What is ray tracing with modern video cards. Enable, detailed settings, optimization, Path Tracing.
MODULES
6.1 Enabling Ray tracing
6.2 Setting up Ray tracing (optimization, console commands)
6.3 Path tracer
Chapter completion time
1 week
modules
3
Chapter 7.0
Animation & cameras
Chapter completion time
1 week
modules
7
DESCRIPTION
After completing work on lighting and materials, we will learn how to set up cameras, animate them, and render out videos and images using the Movie Render Queue.
MODULES
7.1 Cinematic Camera Actor
7.2 High-Resolution Screenshots
7.3 Camera Animation
7.4 Regular Video Output
7.5 Movie render queue
7.6 High-Quality Screenshots with MRQ
7.7 Creating a Video in Davinci Resolve
Chapter completion time
1 week
modules
7
Chapter 8.0
Programming, packaging, and menus
Chapter completion time
1 week
modules
9
DESCRIPTION
After all the work is done, our project needs to be packaged, menus need to be added for convenience, and interactivity needs to be implemented, such as changing materials on objects, turning on the TV, and adjusting lighting options.
MODULES
8.1 Collisions
8.2 Adding a character
8.3 Creating a menu
8.4 Changing lighting scenarios
8.5 Turning lights on/off
8.6 Changing materials
8.7 Turning on the TV with sound
8.8 Opening doors
8.9 Project packaging
8.10 Tap water
Chapter completion time
1 week
modules
9
Chapter 9.0
Lumen, Nanite
Chapter completion time
1 week
modules
2
DESCRIPTION
Revolutionary lighting and geometry rendering systems in Unreal Engine 5. We will delve into the basics of working with Lumen lighting and the translation of geometry into Nanite.
MODULES
9.1 Lumen Lighting System
9.2 Nanite Geometry Visualization System
Chapter completion time
1 week
modules
2
Bonus
VR – virtual reality
Chapter completion time
1 week
modules
7
DESCRIPTION
It’s time to get acquainted with virtual reality headsets, transfer our project to VR, and refine interactivity, taking into account the possibilities of immersive environments.
MODULES
b.1 Getting to Know the VR Headset and Connection
b.2 Adding VR Template
b.3 Optimization
b.4 Start Menu
b.5 Exit Menu, Changing Lighting Scenarios
b.6 Turning On/Off Lights
b.7 Changing Materials