Unreal Engine 5 for Archviz

Level
Course duration

2 months

Chapter

9

Who is this course for?

For architects, designers, and visualizers who want to bring their projects to life.

Master Unreal Engine 5 from the ground up — even if you’ve never opened it before. Step by step, you’ll learn how to transform your 3D models into breathtaking cinematic videos or interactive presentations that wow your clients.

Whether you’re aiming to level up your skills or stand out in the industry, this course gives you the tools and knowledge to make your projects truly shine.

Course content

Section 1.0

file preparation

Weeks recomended
1
Themes
10
DESCRIPTION

Before you dive into real-time rendering, it’s crucial to prepare your 3D models the right way — so everything works smoothly later on.
In this module, you’ll learn how to seamlessly transfer your architecture from 3ds Max (or any other 3D software) into Unreal Engine 5, keeping your workflow clean, efficient, and ready for stunning results.

THEMES

1.1 Measurement Units, Scene Optimization
1.2 Texture Mapping, Material IDs
1.3 Pivots
1.4 Model Optimization
1.5 FBX Export
1.6 Datasmith Export – 3ds Max
1.7 Datasmith Export – SketchUp
1.8 Datasmith Export – Revit
1.9 Datasmith Export – Archicad
1.10 Floor Generator & Multitexture export

Weeks recomended
1
Themes
10
Section 2.0

Unreal Engine 5.6 Interface

Weeks recomended
1
THEMES
7
DESCRIPTION

In this hands-on module, you’ll discover how Unreal Engine works, explore its interface, and customize it to fit your creative workflow.
By the end, you’ll have your first fully functional project up and running — and a clear understanding of how everything connects inside Unreal Engine.

THEMES

2.1 Installing Unreal Engine 5
2.2 Creating a Project
2.3 Interface
2.3.1 Unreal Engine 5.6 interface
2.4 Real-Time Rendering Theory
2.5 Importing Geometry and Project Organization
2.6 Editing Geometry Inside UE5 (Mesh Editor)

Weeks recomended
1
THEMES
7
Section 3.0

Lightning

Weeks recomended
1
THEMES
9
DESCRIPTION

Lighting is the foundation of realistic visuals. In this module, you’ll explore different types of light sources, dive into Unreal Engine’s revolutionary Lumen lighting system, and learn how to fine-tune your scene to achieve the most realistic and cinematic results possible.

THEMES

3.1 Types of Light Sources
3.2 Lighting helpers and balance tools
3.3 Lumen — key principles and nuances
3.4 Emissive materials
3.5 Post Process Volume (PPV)
3.6 Lighting setup workflow and variations
3.7 Lighting scenarios
3.8 Interior and exterior lighting
3.9 Ultra Dynamic Sky plugin

Weeks recomended
1
THEMES
9
Section 4.0

Materials

Weeks recomended
2
THEMES
19
DESCRIPTION

In Unreal Engine, the process of creating materials works a bit differently from traditional 3D software — and once you understand it, the possibilities are endless.
In this module, you’ll learn how to build and customize a variety of materials that you can reuse and adapt for all your future projects. From simple surfaces to complex layered shaders — you’ll master the tools that make your renders look truly realistic.

THEMES

4.1 Creating Materials in UE
4.2 Master Material
4.3 Material Instances
4.4 Creating a UV Master Material
4.5 Material functions
4.6 How to Work with Material Instances
4.7 Creating a Masked Material
4.8 Creating a Transparent Material
4.9 Creating Decals
4.10 Creating a Glowing Material
4.11 Creating a Fabric Material
4.12 Creating a Light Function
4.13 Creating a Displacement Material
4.14 Creating a Curtain Material
4.15 Vertex paint
4.16 Easy mapper plugin
4.17 Material blend
4.18 Parallax interiors
4.19 Materials and textures from FAB (Quixel)

Weeks recomended
2
THEMES
19
Section 5.0

Assets, optimizations and tips and tricks

Weeks recomended
1
THEMES
11
DESCRIPTION

Unreal Engine offers a huge ecosystem of resources — both paid and free — to speed up your workflow and elevate your projects.
In this module, you’ll explore Epic Games’ new FAB marketplace, learn how to find and integrate high-quality assets, and dive into Nanite, Unreal’s groundbreaking geometry system. You’ll also uncover other powerful features that make Unreal Engine 5 one of the most advanced tools for real-time visualization today.

THEMES

5.1 FAB — how the new marketplace works
5.2 Creating custom libraries
5.3 Asset migration
5.4 Quick material adjustments after Datasmith import
5.5 Nanite — workflow nuances
5.6 Lumen mirrors — how to fix reflection issues
5.7 Working with particles (Niagara Particles)
5.8 Rain, fog, and snow effects
5.9 Animating trees from 3Ds Max
5.10 Installing NVIDIA DLSS
5.11 Actor Palette

 

Weeks recomended
1
THEMES
11
Section 6.0

Landscape and foliage

Weeks recomended
2
THEMES
8
DESCRIPTION

In this module, you’ll learn how to create realistic landscapes in Unreal Engine 5 — from sculpting terrain to applying auto materials that adapt naturally to slopes and elevation.
You’ll also explore different techniques for populating your environment with vegetation — from grass and bushes to full forests — and discover how to build rich, natural scenes efficiently.

THEMES

6.1 Creating landscapes
6.2 Foliage Tool
6.3 PCG — procedural content generation
6.4 PCG — spline-based generation
6.5 PCG — area-based generation
6.6 Landscape auto material
6.7 Trimming grass precisely along curbs
6.8 Transferring Forest Pack setups from 3ds Max

 

Weeks recomended
2
THEMES
8
Section 7.0

Animation, cameras, render

Weeks recomended
2
THEMES
14
DESCRIPTION

After completing the work on lighting and materials, you’ll move on to camera setup and animation — learning how to create smooth, professional shots that capture your projects at their best.
You’ll also master the Movie Render Queue, Unreal Engine’s powerful rendering tool, to export high-quality videos and still images with full control over every detail. By the end of this module, you’ll know how to present your work like a true cinematic experience.

THEMES

7.1 Cinematic camera setup
7.2 High-Resolution Screenshot
7.3 Camera Animation
7.4 Object Animation
7.5 Draft video rendering
7.6 Movie Render Queue (MRQ)
7.6.1 New draft video rendering 5.6
7.7 High-quality screenshots using MRQ
7.8 Creating a video in Adobe Premiere
7.9 Creating a video in DaVinci Resolve
7.10 Path Tracing rendering
7.11 Storyboarding and shot planning
7.12 Anima 6 — animating people and traffic
7.13 Vehicle animation

 

 

Weeks recomended
2
THEMES
14
Section 8.0

Blueprints, menu and packing

Weeks recomended
2
THEMES
14
DESCRIPTION

Once all the visuals are complete, it’s time to package your project and make it shine.
In this module, you’ll learn how to set up a user-friendly menu, and add interactive elements such as material switching, turning TVs on and off, and changing lighting scenarios — giving your presentation a dynamic, immersive feel. By the end, your project won’t just look impressive — it will be an interactive experience your clients can explore and enjoy.

THEMES

8.1 Collisions
8.2 Adding a Character
8.3 Creating a Menu
8.4 Changing Lighting Scenarios
8.5 Turning Lights On/Off
8.6 Changing Materials
8.7 Turning On the TV with Sound
8.8 Door Opening
8.9 Tap\shower water
8.10 Furniture changing
8.11 DLSS configuration
8.12 Project packaging
8.13 Pixel Streaming services
8.14 Pixel Streaming from your own PC

Weeks recomended
2
THEMES
14
Section 9.0

VR – virtual reality

Weeks recomended
1
THEMES
7
DESCRIPTION

It’s time to explore the world of VR headsets and bring your project into a fully immersive environment.
In this module, you’ll learn how to transfer your scene into VR, optimize it for performance, and enhance interactivity to take full advantage of spatial, real-world immersion. By the end, you’ll experience your project not just on a screen — but all around you.

THEMES

9.1 Introduction to VR headsets and setup
9.2 Adding the VR Template
9.3 Optimization techniques
9.4 Creating a start menu
9.5 Exit and lighting scenario menus
9.6 Turning lights on and off in VR
9.7 Changing materials interactively

Weeks recomended
1
THEMES
7

Bonuses

Earn exclusive bonuses after completing the course!

How does it work? It’s simple — just send us the visualizations of your final project, and we’ll showcase them in the Student Gallery on the 3DV Academy website.
In return, you’ll receive special bonuses as a thank-you for sharing your work and inspiring future students.

Foliage collection

Best foliage for your projects

Landscape automaterial

Automatically selects textures based on terrain elevation and populates it with appropriate vegetation.

Weather effects

A plugin for quickly creating weather conditions.

Car animations

Both individual vehicles and street traffic.

Water systems

Creation of rivers, lakes, oceans, and swimming pools.

Additional plugins etc.

The best plugins and materials to assist you in your work.

Unreal Engine for Archviz 3.0

Course videos

$ 150
Enroll in the course

THE COURSE PROGRAM INCLUDES:

  • 9 chapters
  • Additional recorded videos
  • videos remain with you*

*You will retain access to the recordings for 3 months.

Course videos + support group

$ 700
Enroll in the course

THE COURSE PROGRAM INCLUDES:

  • 9 chapters
  • Additional recorded videos
  • videos remain with you*
  • Access to a closed support group
  • Personal video responses to your questions

*You will retain access to the recordings for 1 year.

Course videos + individual lessons with support

$ 2000
Enroll in the course

THE COURSE PROGRAM INCLUDES:

  • 9 chapters
  • Additional recorded videos
  • videos remain with you*
  • Access to a closed support group
  • Personal video responses to your questions
  • 5 individual video calls with the course author
  • A private chat for answering questions

*Access to recordings remains with you for 1 year
*Recordings of individual meetings are yours forever

FOUNDER & TEACHER

Hi, I’m Volodymyr.

I discovered 3ds Max when I was just 10 years old — and that’s where my journey into the world of 3D graphics began.
While studying architecture at university, my passion for 3D naturally evolved into architectural visualization.

I’ve been in the industry for over 15 years now. But since I’ve always loved learning new things, in 2017 I decided to dive into Unreal Engine. Back then, archviz in Unreal was still new — there were no proper courses, so I had to figure everything out on my own.

In 2020, I became a certified Unreal Engine instructor. As I continued taking new courses, I noticed that many of them repeated the same mistakes — leaving students confused instead of confident.

People say I have a talent for explaining things clearly 🙂
That’s why I decided to create my own courses — structured, practical, and designed so that by the end, you won’t be left with unanswered questions.

Start learning

Student Showcase

The course plan may still change.

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The course plan can evolve — because I listen to your feedback! If there’s something specific you’d like to learn — like car or people animation, switching design or architecture variants during interactivity, or any other cool features — just let me know! You can reach out in whichever way is most convenient for you — via the contact form on the website, email, Instagram, or Telegram.
All the links at the bottom of the page are active.

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Learning is easier when you’re not alone. Throughout the course, it’s important to have access to timely help and real interaction. That’s why our private community group is here — a place where you can ask questions, share experiences, and learn together in real time with other students.

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And most importantly! The course is constantly evolving and expanding — new versions are released regularly, and I do my best to keep it as up to date as possible.
That means the course you purchase today may look completely different and even more powerful in just a few months!

FAQ

What is the course duration?

– The course is fully available in recorded format — learn whenever it fits your schedule. Most students complete it and create their first Unreal Engine project in just about 1.5 months. Step by step, you’ll gain the skills to bring your own 3D worlds to life.

Choose the course with personal support and get exclusive access to our private chat — a place where you can ask questions, share your progress, and get real feedback anytime you need, 24/7!

What PC is needed to take the course?

– When working in Unreal Engine, the most important component is the graphics card, followed by the processor.
We recommend using a modern GPU such as the RTX 3060 or equivalent.
You can still run Unreal Engine on weaker hardware — it will work — but the experience may be less smooth and comfortable.

What knowledge is required to take the course?

– First, familiarity with any 3D modeling software, such as 3ds Max, ArchiCAD, SketchUp, or Revit.

Is the course suitable for complete beginners?

– Absolutely! The course is designed to take you from zero to results — from installing the software to creating a final project in the form of an animation or an interactive walkthrough.
All you need is basic knowledge of any 3D modeling software (as mentioned above) — we’ll guide you through everything else step by step.