For architects, designers, and visualizers.
Here, you’ll be able to learn Unreal Engine 5 from scratch to the final result. Depending on your needs, you’ll also learn how to create stunning videos or interactive presentations for your projects.
For architects, designers, and visualizers.
Here, you’ll be able to learn Unreal Engine 5 from scratch to the final result. Depending on your needs, you’ll also learn how to create stunning videos or interactive presentations for your projects.
To achieve the best results in Unreal Engine, you need to properly prepare your models and UVs. In this section, you will gain the necessary knowledge to transfer architecture from 3ds Max (or other 3D software) to Unreal Engine 5.
1.1 Measurement Units, Scene Optimization
1.2 Texture Mapping, Material IDs
1.3 Pivots
1.4 Model Optimization
1.5 FBX Export
1.6 Datasmith Export – 3ds Max
1.7 Datasmith Export – SketchUp (recorded)
1.8 Datasmith Export – Revit (recorded)
1.9 Datasmith Export – Archicad (recorded)
In this technical section of the course, you will get acquainted with the interface, understand how Unreal Engine works, customize it to suit your needs, and create your first project.
2.1 Installing Unreal Engine 5
2.2 Creating a Project
2.3 Interface
2.4 Real-Time Rendering Theory
2.5 Importing Geometry and Project Organization
2.6 Editing Geometry Inside UE5 (Mesh Editor)
2.7 Project Settings Configuration
Lighting is the foundation of a realistic image. In this section, we will explore light sources, the revolutionary Lumen lighting system, and light settings to achieve the most realistic results.
3.1 Types of Light Sources
3.2 Post Process Volume (PPV)
3.3 Lumen
3.4 Lighting Setup Process and Options
3.5 Lighting Scenarios
3.6 Reflections. Settings
In Unreal Engine, creating materials is somewhat different from what we’re used to in other 3D software. In this section, we will learn how to create various types of materials that you can use in all your future projects.
4.1 Creating Materials in UE
4.2 Master Material
4.3 Material Instances
4.4 Creating a UV Master Material
4.5 How to Work with Material Instances
4.6 Creating a Masked Material
4.7 Creating a Transparent Material
4.8 Creating Decals
4.9 Creating a Glowing Material
4.10 Creating a Fabric Material
4.11 Creating a Light Function
4.12 Creating a Displacement Material
4.13 Creating a Curtain Material
There are numerous resources with both paid and free assets available for Unreal Engine. In this section, we will explore the functionality of Epic Games’ new marketplace, FAB. We’ll also delve into the Nanite geometry visualization system and other features.
5.1 Asset Migration
5.2 FAB
5.3 Adding Assets from Marketplaces
5.4 Nanite
5.5 Texture Optimization
5.6 Levels
5.7 Rain, Fog, Snow
5.8 Smoke, Fire, Tree Leaves
This section will cover landscape creation and the use of specialized automatic materials for landscapes. We will also explore various methods for vegetation placement, from grass to trees.
5.1 Assets for Landscaping from 3D Max Libraries
5.2 Foliage Tool
5.3 PCG – Procedural Vegetation Placement
5.4 Landscape Auto-Material
After completing work on lighting and materials, we will learn how to set up cameras, animate them, and render videos and images using the Movie Render Queue.
7.1 Cinematic Camera
7.2 High-Resolution Screenshot
7.3 Camera Animation
7.4 Object Animation
7.5 Movie Render Queue
7.6 High-Quality Screenshots with MRQ
7.7 Creating a Video in DaVinci Resolve
7.8 Path Tracing
7.9 Developing Video Storylines
After all the work is completed, our project needs to be “wrapped” into a package, with a menu added for convenience, as well as interactivity such as changing object materials, turning on the TV, and switching lighting options.
8.1 Collisions
8.2 Adding a Character
8.3 Creating a Menu
8.4 Changing Lighting Scenarios
8.5 Turning Lights On/Off
8.6 Changing Materials
8.7 Turning On the TV with Sound
8.8 Door Opening
8.9 Project Packaging (recording)
At the end of the course, you can earn bonuses.
How can you do this? It’s very simple! Send us the visualizations of your course project, and we will feature them in the student work gallery on the academy’s website. In return, you will receive bonuses.
Hi, my name is Volodymyr,
When I was 10 years old, I encountered 3D Max for the first time, and that marked the beginning of my journey in 3D graphics. As I studied architecture at university, my passion for 3D evolved into architectural visualization.
I’ve been in the industry for over 15 years. However, since I love learning new things, in 2017, I discovered Unreal Engine. At that time, ArchViz in UE was a novelty, and there were no courses available, so I had to learn everything on my own.
In 2020, I became a certified Unreal Engine instructor. I’m constantly taking new courses and realize that I often encounter the same challenges. People say I have a knack for explaining things clearly 🙂. That’s why I decided to launch my own courses—to ensure my students can learn without facing unnecessary obstacles.
The course plan may change because I listen to your suggestions! What would you like to learn in the course? Perhaps specific features like car or character animation, or switching design and architectural options during interactivity, and so on. 😊 Feel free to write wherever is convenient for you—whether it’s the contact form on the website, email, Instagram, or Telegram. The links at the bottom of the page are active!
During the learning process, it is crucial to have access to timely assistance. That’s why, in our closed group, you can ask questions, share experiences, and study the material together in real-time.
If you missed a session, don’t worry—we record them and upload them to our platform right after the live broadcast so you can watch them later. Any questions that arise while watching can be asked in the support group.